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NuGet along with the runtime targeting handles automatically adding those dependencies to your projects to provide the needed runtime support for those extra features. NET Standard 2.0 compliant by adding additional runtime dependencies into your output folder to provide the missing functionality. NET Standard 2.0 support in the natively shipped runtimes, but they still are.
#M3d mono framework compatibility full#
However, some versions of full framework are more compatible than others. NET Standard 2.0 compliant which means you can consume. NET Standard story unfortunately is a bit confusing because although all versions of. NET Standard 2.0 is the new baseline for anything useful going forward.NET Standard and Full Framework. But for most intents and purposes I think that. NET Standard that your library can work with. If you're building libraries, you'll want to target the lowest version of.
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NET Standard and expect the compiled assembly/package to work on any of the platforms that support that version of. In concrete terms this means that when you build a library you can target. NET Standard that are supported by different versions of various runtimes. NET Standard is that it provides a common interface to runtime implementers, who have to make sure that their runtimes support the Standard's features and for component implementers that know what features they can use reliably across the platforms supported by the. NET APIs as always, but underneath the covers those APIs re-route to the appropriate native APIs. To the consumer it feels like you're using the same. NET Standard APIs to the actual underlying APIs on the specific Runtime. NET Standard forwarding assemblies that map the. The logistics of this involve some runtime magic where each runtime provides a set of. It's up to the specific runtime to implement the features set forth in the Standard. NET Standard.NET Standard describes the base CoreFx library - what we used to think of as the Base Class Libraries (BCL/FCL) in full framework that make up the core features of the platform. NET Standard have to implement a specific set of. NET Core 2.2, Xamarin.IOs 10, Mono 5.18 etc.Īny one of those runtimes that want to support. Runtime implementations are specific versions of a.
![m3d mono framework compatibility m3d mono framework compatibility](https://docs.unrealengine.com/4.27/Images/Basics/Actors/3DText/text3d-add-transform-component.jpg)
NET Standard is a specification that serves as a base feature blue print for. Each version includes progressively more features. NET Standard 2.0 but there are 1.0, 1.1, 1.6 and the latest 2.0. The current most widely applied version of. For consumers it's an easy way to tell which platforms a. NET Standard it'll very likely run on those frameworks. NET Standard provides the same feature set across all supported platforms - if it compiles to. NET Framework, Mono, Xamarin or Unity has to implement - at minimum - to support that version of the Standard.įor library authors targeting. NET Standard is a specification that describes specific feature implementations that a. NET Standard is a Specification not an Implementation NET Framework, which has its own set of peculiarities.īut first a short explanation of. This post is about a more specific scenario which is using. NET Standard in previous posts (and here) so I won't rehash it here. Rather, seeing it in action is the best way to make sense of it - at least that's how it worked for me. It's not a concept that comes naturally unless you've been following the evolution of. NET Standard seemed sort of academic.īut there's still a lot of confusion for people who are not keeping up with all the latest. NET Standard whereas in the early days of. With more implementations out in the wild now too, it's easier to see and realize the benefits of. Things have gotten a little clearer recently with better documentation from Microsoft and clearer designations on what versions of the various. The idea of targeting or consuming a library that is not really a library but a specification which in turn affects the build process and runtime binding takes a bit getting used to. NET Standard has been around long enough now that most people are reasonably familiar with this somewhat 'unnatural' concept.